HSHOT SPOTSSTEEL DOMINIONHOT SPOTS / CAMPAIGN CONTROL

Company Commander - Ramilie’s Raiders (3049)

Ramilie’s Raiders · Succession Wars (Third War onward), 3049; dated source-backed archetype

Print this deck · Back to commander cards

Card A · Company Commander A: Choose the Approach

Front
COMPANY COMMANDERRAMILIE’S RAIDERSAORDERSInitiative Phase: Assign MOVE FIRST to your unit with ( MV, M damage).RED1. Objective2. MV3. TMM4. PVYELLOW1. M damage2. TMM3. PVBLUE1. Objective2. L damage3. TMM4. PVHOT SPOTS · ACES CUSTOM CARD
Back
COMPANY COMMANDERRAMILIE’S RAIDERSASUPPORT ORDERSOnly spend Battlefield Support cards if they will hit target structure.EMPLACEMENTS24"1. Rear2. MV3. TMM4. PVARTILLERY1. M damage2. TMM3. PVBSP CARDS1. enemies intemplate2. TMM3. PVSTRATEGY DECISIONSE: If this force's objective is completeE: If half your starting force PV has been destroyedC: If you lost more PV than the enemy this turnD: If an enemy is behind any of your unitsB: If any enemy has no armorHOT SPOTS · ACES CUSTOM CARD

Card B · Company Commander B: Strike the Opening

Front
COMPANY COMMANDERRAMILIE’S RAIDERSBORDERSInitiative Phase: Add 2 to your initiative roll and assign MOVE LAST to your unit with ( MV, M damage).RED1. Objective2. Armor3. TMM4. PVYELLOW1. TMM2. Armor3. PVBLUE1. Objective2. M damage3. TMM4. PVHOT SPOTS · ACES CUSTOM CARD
Back
COMPANY COMMANDERRAMILIE’S RAIDERSBSUPPORT ORDERSOnly spend Battlefield Support cards if they will hit target structure.EMPLACEMENTS24"1. Rear2. Armor3. TMM4. PVARTILLERY1. TMM2. Armor3. PVBSP CARDS1. enemies intemplate2. TMM3. PVSTRATEGY DECISIONSE: If this force's objective is completeE: If half your starting force PV has been destroyedC: If you lost more PV than the enemy this turnD: If an enemy is behind any of your unitsA: If no enemy is within 24 inches of your unitsHOT SPOTS · ACES CUSTOM CARD

Card C · Company Commander C: Slip the Counterattack

Front
COMPANY COMMANDERRAMILIE’S RAIDERSCORDERSMovement Phase: When a crippled unit uses Forced Withdrawal, add filter: 0. cover vs enemies.RED1. Objective2. L damage3. TMM4. PVYELLOW1. MV2. TMM3. PVBLUE1. Objective2. TMM3. Armor4. PVHOT SPOTS · ACES CUSTOM CARD
Back
COMPANY COMMANDERRAMILIE’S RAIDERSCSUPPORT ORDERSSpend up to 1 available Battlefield Support card.EMPLACEMENTS24"1. Rear2. L damage3. TMM4. PVARTILLERY1. MV2. TMM3. PVBSP CARDS1. enemies intemplate2. TMM3. PVSTRATEGY DECISIONSE: If this force's objective is completeE: If half your starting force PV has been destroyedD: If an enemy is behind any of your unitsA: If no enemy is within 24 inches of your unitsB: If no units are crippled and any enemy is within 24 inches of your unitsHOT SPOTS · ACES CUSTOM CARD

Card D · Company Commander D: Secure the Escape

Front
COMPANY COMMANDERRAMILIE’S RAIDERSDORDERSInitiative Phase: Assign MOVE LAST to your unit with ( Armor, S damage).RED1. Objective2. MV3. TMM4. PVYELLOW1. S damage2. TMM3. PVBLUE1. Objective2. M damage3. TMM4. PVHOT SPOTS · ACES CUSTOM CARD
Back
COMPANY COMMANDERRAMILIE’S RAIDERSDSUPPORT ORDERSSpend up to 1 available Battlefield Support card.EMPLACEMENTS24"1. Rear2. MV3. TMM4. PVARTILLERY1. S damage2. TMM3. PVBSP CARDS1. enemies intemplate2. TMM3. PVSTRATEGY DECISIONSE: If this force's objective is completeE: If half your starting force PV has been destroyedC: If you lost more PV than the enemy this turnB: If any enemy has no armorA: If no enemy is within 24 inches of your unitsHOT SPOTS · ACES CUSTOM CARD

Card E · Company Commander E: Break Contact

Front
COMPANY COMMANDERRAMILIE’S RAIDERSEORDERSAll your units start and remain in Forced Withdrawal. Movement Phase: Add movement filter: 0. cover vs enemies.RED1. S damage2. TMM3. PVYELLOW1. TMM2. Armor3. PVBLUE1. MV2. TMM3. PVHOT SPOTS · ACES CUSTOM CARD
Back
COMPANY COMMANDERRAMILIE’S RAIDERSESUPPORT ORDERSOnly spend Battlefield Support cards if they will hit target structure.EMPLACEMENTS24"1. Rear2. S damage3. TMM4. PVARTILLERY1. TMM2. Armor3. PVBSP CARDS1. enemies intemplate2. TMM3. PVSTRATEGY DECISIONSMaintain this strategyHOT SPOTS · ACES CUSTOM CARD

Original fan-authored faction archetype. BattleTech belongs to its respective owners. Generic portrait: BattleTech Wiki / BattleTech game portrait; original file: GuiTxrPort backerFielding utr.png

Deck portrait: BattleTech Wiki / BattleTech game portrait; original file: GuiTxrPort backerFielding utr.png

Research evidence

Original researched interpretation; balance requires playtesting. Generic portraits are not canonical likenesses. Ability packages do not automatically grant SPAs or SCAs.

Inference · medium confidence: The circa-3049 brief supports a attack specialization and initiative management lens. Subcommand differences are retained as alternatives in interpretation; listed SCAs and force-building benefits are not granted by these cards. Sources: combat-manual-mercenaries

Inference · medium confidence: The circa-3049 brief supports a attack specialization and initiative management lens. Subcommand differences are retained as alternatives in interpretation; listed SCAs and force-building benefits are not granted by these cards. Original larger-force Strike and Disengage interpretation. Exact priority rankings, transitions, initiative sequencing, support spending and half-starting-PV exit are authored choices, not published faction rules. Sources: combat-manual-mercenaries, aces

Inference · high confidence: The local SPA/SCA and any published subcommand abilities are thematic research references only. No abilities, equipment, support, salvage, rewards or political effects are automatically granted. Sources: hotspots-local, aces

Sources

aces · BattleTech Aces Rulebook
Printed pages 8-9, 12, 16, 21, 38-39: anatomy, supported icons, targeting and filters, End Phase decisions and modifications.

aces-scan-0 · brothermfc_20261013_073128_002242.pdf
PDF pages 3-4: original MechWarrior A-E fronts/backs

aces-scan-1 · brothermfc_20261013_074142_002247.pdf
PDF pages 1-2: original Star Captain A-E fronts/backs

era-roster · Sarna era and faction navigation
https://www.sarna.net/wiki/BattleTech_eras and https://www.sarna.net/wiki/Essay:BattleTech_Factions; accessed 2026-10-13. The essay is a research lead, not canonical tactical evidence; primary books control generation.

combat-manual-mercenaries · Combat Manual Mercenaries
PDF pages 62: Briefs explicitly set circa 3049; published abilities inform behavior only. Page numbers are PDF page indexes, not invented printed-page numbers.

hotspots-local · Hot Spots v305 SPA/SCA fallback
Local data/sca-book-rules.json and data/edge-abilities.json. Live edge/sca pages unavailable on 2026-10-13. Thematic comparison only; no ability grants.