Hot Spots help
Find a task or choose a topic. Help is available before and after signing in; the actions described still require the appropriate account permissions.
78 help topics.
Special Orders and movement priorities
Apply Move First/Last, Forced Withdrawal, Fleeing, objectives and indirect-attack preparation during shared initiative.
Aces players and organizersAces player mission cycle
Read the briefing, agree decisions, prepare units, report results and review played missions.
Signed-in players and GMsPilot-card database
Search the shared scanned pilot-card collection without changing campaign hiring.
Players and campaign GMsBetween tracks: personnel and temporary hires
Hire Regular, Green and named personnel; draft temporary pilot cards and pay for their scheduled tracks.
Campaign GMsGM dashboard and next campaign tasks
Find pending portrait reviews and continue saved mission, reporting and merchant workflows.
Players, GMs and administratorsPilot portraits and GM upload approval
Choose a library portrait or submit an image for campaign GM approval.
Draconis Reach company players and GMsPilot SP accounts, investments and mission training
One permanent personal account with deposits, category transfers and rules-reset history.
Administrators, GMs and playersRequired SPA, Edge ability and SCA choices
Configure required specializations and save each character's selected value.
EveryoneGetting started
Join the beta, sign in, and find your campaign.
EveryoneSign-in and account security
Verify your email, link Google or Discord, and recover access.
PlayersRequesting GM access
Apply to run campaigns and check the decision.
GMsCampaigns and membership
Create a campaign, invite members, and keep site access separate.
Players and GMsYour company, units and pilots
Maintain the roster, assign personnel, and record upgrades.
Players and GMsContracts, pay and history
Select contracts, track finances, and inspect earlier missions.
Players and GMsChoosing the next contract by poll
Rank contract choices before a real-world deadline and review instant-runoff results before individual negotiation.
Players and GMsMissions, tracks and waypoints
Run branching contracts and use reusable mission objectives.
Players and GMsStar map and jump routes
Search systems, inspect monthly ownership, and highlight travel.
EveryoneRules references and configuration
Find readable rules and understand who can change the shared catalog.
GMs and administratorsImporting rules and campaign data
Choose the correct importer and avoid importing into the wrong company.
AdministratorsManaging the beta team
Issue invitations, review the waiting list, and approve GMs.
AdministratorsConfiguring sign-in services
Set up email, Google and Discord from Admin.
Administrators and playersUpdates and troubleshooting
Apply releases safely and resolve common access or navigation problems.
Players, GMs and administratorsWriting contract and track briefings
Use character backgrounds, contract details, planets, OpFor and prior outcomes to generate narrative drafts for GM review.
GM and playersCampaign pages and navigation
Find setup, location, companies, contracts and mission preparation in the shared menus.
GM and playersCampaign location and merchant factions
Record contract travel and arrival, retain the last planet between contracts, and review merchant factions.
Game mastersContract amendments and completion payouts
Change shared contract type and baseline, amend company terms, review repair evidence and pay completion once.
Players and game mastersUnit report sheets, salvage and purchases
Print selected units, record battlefield condition and recovery, award salvage, and purchase damaged units using campaign discounts.
Game mastersLook up MUL values for OpFor
Fetch current published base BV, PV and tonnage for an exact opposing unit, review it and update the OpFor budget safely.
GM and playersCalendar dates and contract track numbers
Schedule missions by calendar month and year, with separate track numbers within each contract.
GM and company ownersChanging campaign rules and rebuilding pilot SP
Return every investment to the same personal account without another grant or refund.
Campaign GMs; players can view saved stockGenerate merchant inventory
Generate, lock and reroll merchant stock; review company prices and record purchases.
Campaign GMs and administratorsGM inventories, OpFor and painted models
Maintain a private GM inventory library, reuse it across campaigns, and enforce physical chassis quantities.
Players and GMsShared roster selection and mission snapshots
Keep scale, selected units, support and BV/PV totals consistent across company and editable mission screens.
Campaign GMs and administratorsOpFor allocations and expanded budget combinations
Generate scale-based budgets, derive random combinations from verified book unit BV, track spending and choose spillover.
Campaign GMs and administratorsOpFor crew upgrades and named-character Handicap
Match Hinterlands skills, SPAs and SCAs, or purchase Draconis Reach crew upgrades using summed or veteran averaged Handicap.
EveryoneAbout, copyrights and credits
Learn about this fan-created campaign tool and find the official game and creator websites.
Players and GMsStarting companies and equipment selection
Build a standard or Veteran starting force with live allowances, filters and GM approval.
Everyone; generation changes require the campaign GMMegaMek random allocation tables
Browse weighted RATs and choose campaign collection, year, faction and equipment rating.
Game mastersChoose opposition, search units and enter existing forces
Build a force by name or fill its budgets automatically from available painted stock.
Players and game mastersRecord pilot SPAs and resolve ability-count warnings
Find the ability editor and distinguish imported abilities from new paid purchases.
EveryoneResolve validation warnings and return to your work
Click a red record warning to open its correction form, save the fix and return to the page where you started.
Game mastersSelected track menu and OpFor boundaries
Navigate one selected mission and manage enemy crews without editing player characters.
Game masters and playersReport unit conditions and bonus SP
Use separate player and OpFor damage pages to report damage; correct cached specifications separately and award track bonuses.
Players and game mastersConvert a Mek and share custom designs
Convert company equipment within its chassis family, with sale credit and additive model discounts.
Game masters and playersSalvage selection and priorities
Choose recovered units by company rounds or priority snake draft, then finalize purchases with mission accounting.
Players and GMsCompany invitation and first steps
Review an inherited company or work through pilots, equipment and assignments after accepting an invitation.
Administrators and GMsEmail delivery and invitation acceptance
Configure authenticated SMTP and monitor invitation acceptance notifications.
Campaign GMs and administratorsReset a company and start over
Restart the same player company as Basic or Veteran Command with an audited reset.
GMs and playersPrepare the next between-contract session
Prepare private merchants and next-contract options before players finish salvage, results and payout.
GM and administratorsPermanently delete a company
Remove an accidental company and its records from the database.
AdministratorsDelete a site account
Delete a sign-in account separately from its companies.
EveryoneRegistration and campaign recruitment
Open verified registration, advertise campaign openings, and apply for a GM invitation.
GMFinal track and contract completion
Mark the last mission and move from track results into contract settlement.
Players and GMsOverride cards and card builder
Browse imported designs, build personal Override cards, configure weapon groups and print reusable vector sheets.
Players and campaign GMsUnit roles on cards, rosters and reports
See a unit’s recorded combat role across merchant stock, company equipment, generated and manually selected OpFor, rosters, salvage, reports and unit choices.
EveryoneUnit record sheets and cards
Open Classic BattleTech, Alpha Strike and Override previews with the unit icon buttons.
GMCampaign status notifications
Choose Discord or email for each campaign, with guided Discord channel setup.
Players and GMsCompany dashboard
Prioritize company actions and review finances, remaining units and pilot status.
Players and campaign GMsPilot records and GM corrections
Review named-pilot status; separate GM record corrections from personal SP allocation.
Players and GMsCompleted mission results and current repairs
Distinguish historical mission damage from the current company equipment state.
Campaign GMs and playersMerchant purchasing methods and snake draft
Configure purchasing, prioritize wanted equipment, review costs and accept a snake draft.
Campaign GMsCampaign purchasing methods
Choose independent merchant and salvage purchasing defaults.
Campaign GMs and administratorsAces cards and decks
Create versioned two-sided Aces cards and complete A–E decks with icons and pilot portraits.
Campaign GMs and administratorsAces duplex printing and calibration
Generate paired PDF sheets for Letter/A4 and calibrate your own duplex printer.
Site administrators and submitting campaign GMsAdopt and publish shared Aces cards
Review immutable submissions, retain artwork and publish explicit shared versions.
Everyone, including visitors without an accountCommander cards reference
Filter published A–E commander decks by era, category, faction and commander family; preview evidence and print duplex PDFs without signing in.
Players and campaign GMsOverride space profiles, capital ships and fighter squadrons
Print source-based space playtest packets, distinguish capital/standard values and build temporary fighter squadron sheets.
Players and GMsPainted model availability
Review painted stock in configured company paint schemes, saved unit assignments and explicit purchase reservations.
Players and GMsPilot SP after creation and conversion
Recognize fully invested pilots, mission SP awards and unfinished system conversions.
Players and GMsEquipment register and automatic model assignments
Review owned equipment and convert a Mek without repeating acquisition setup.
Players and campaign GMsMek conversion: source values and era access
Find eligible refits using source-calculated BV and regional technology dates.
Players and campaign GMsUnit combat values and SP prices
Understand source-calculated BV/PV, miniature discounts, conversion prices and historical receipts.
Players and campaign GMsDropShip services and customization
Hire an offered hull, manage upgrades and use its monthly and mission facilities.
Players and campaign GMsTravel methods, arrival and league calendars
Review automatic shortest routes; configure time separately from transport pricing and confirm arrival with monthly effects.
Aces organizers and playersAces campaigns and the shared force
Create a Scouring Sands campaign with one shared force, campaign-specific SP accounting and voted decisions.
Aces organizers and playersAces reconnaissance, waypoints and reinforcements
Prepare the current sortie, reveal its information as play proceeds, and retain branch, dice and expense evidence.
Aces and Hot Spots organizers and playersShared Aces decks and initiative
Alternate front-loaded movement groups, then resolve force combat with one automated shot at a time and unit sheets beside the workflow.
Aces and Hot Spots organizers and playersOnline damage, visibility and aftermath
Apply location-based hits, resolve system-specific checks, undo pending damage and confirm batches before phase resolution.
Reviewed for v433. Release notes describe individual updates.