Offering and hiring
Open Campaign > DropShip services. The GM uses Make a DropShip available to select a hull introduced by the operational date and within the technology region configured under Travel options. Existing campaigns use the shared calendar; league offers use the selected company date. This is repair-for-service, not ownership.
Each source hull is stripped of weapons, ammunition and specialized transport bays into cargo space. Engines, armor, fuel, crew quarters and safety fittings remain. Company allowance is 60% of cargo rounded down to 50 tons; the captain controls the remainder. A 600-ton allowance costs 1,000 SP initially and 100 SP per month; other allowances scale proportionally, rounded up to whole SP.
Select your company and Hire this DropShip. Initial payment requires funds; the full current monthly maintenance starts immediately and is charged once per hired ship/company/month. Later maintenance follows Warchest Debt rules. The transport benefit reduces effective cost by one Scale, or half at Scale 1, without reducing employer transport entitlement.
Customizing and ending service
Open Customize beside the hired ship. The layout shows installed modules, available upgrades, occupied tons and remaining allowance. Installation is usable immediately after payment. More Mek bays, MedBays, simulators and weapon bays add separate capacity.
Improving a Mek bay to a higher grade in the same family charges only the difference from its purchased definition and consumes only the extra space. Removing a module frees its space immediately with no refund; a different replacement costs its full price.
The GM edits Configure upgrade catalog. Selectors load in place, preserve unsaved edits and keep Add and Save together. Catalog edits affect future purchases; installed modules retain their purchased definitions.
End service releases the ship with modules aboard and no automatic refund. Another company can hire it at its original initial fee and monthly rate. The GM may record an explained settlement for a current or past hiring company.
Monthly facilities and track support
Under Operations assign one injured surviving pilot per MedBay. Each assigned pilot heals up to three wounds per month, with ordinary healing counted toward that monthly total. Fully healed pilots release their slots. Additional MedBays add patient slots.
Each simulator pod can train one pilot per month for up to 200 SP from company funds. A pilot can receive simulator training once that month. This deposits SP into the existing personal pilot account for allocation; pod and pilot use are tracked.
A Standard or Deluxe Mek bay supplies a 20 percentage-point repair discount, additive to contract support and floored at zero, for one Mek per bay in the current track repair window. Manual repair, automatic repair and finance preview share the quote. Standard repairs become available next month; Deluxe repairs avoid that same-month downtime.
Each installed Light or Heavy weapon bay supplies one matching free Battlefield Support air strike per track. Choose the saved unfinished track in Operations. It is shown on track progress and printed mission material; claiming a strike does not spend SP.
Combat drop is once per ship/company/contract and is unavailable for Extraction or Breakthrough. Capacity follows installed Mek bays. Deployment extends 12 hexes / 24 inches; land at the end of the first Movement Phase, make no further first-turn movement and apply +2 TMM and +2 attack TN on the landing turn.