Find, import and print
Open Resources > Override cards and choose WarShips, JumpShips, Space stations or Small Craft under Unit type / category. After installing release 320, an administrator runs Admin > Database updates to add 123 WarShip, 29 JumpShip, 33 SpaceStation and 39 SmallCraft designs. This is an additive raw-source import and does not purchase units or change company history.
Existing aerospace fighter and DropShip cards have a Space profile link. This leaves their regular cards and personal settings unchanged. Conventional fighters are atmosphere-only and do not have a space profile.
Space cards have a main sheet and systems/weapon continuation sheets. Every saved bay remains separate, with its arc, mount quantities, native AV, converted band totals, detailed ranges, heat, ammunition and modes. Print opens in a separate tab; SVG/PNG exports include every generated page.
Space packets retain source bays and are read-only. Classic/Alpha Strike sheets and calculated BV/PV are unavailable for WarShips, JumpShips, stations and Small Craft. Existing companion designs may retain a known source BV; it is not a price or validation of playtest balance.
Approved playtest scale and damage
Capital armor uses native capital armor divided by 4, rounded half up. Capital SI uses native SI divided by 3, rounded half up. Direct-fire bay AV uses native eligible AV divided by 3, rounded up once after aggregation. Zero armor stays zero; fractional AV is retained until the bay total is converted.
Capital and standard values remain labeled separately. One capital point equals ten standard points. Use the main sheet’s separate smaller-hit carry row for each armor facing. Carry persists across turns, but older carry never increases this attack’s critical evidence. Whole damage beyond that facing’s armor goes to the single SI pool.
Native SI remains the control/thrust-stress limit; converted structure boxes are not a new movement limit. DropShip space SI uses native SI divided by 3, rounded half up with a minimum of one for positive SI. Small Craft SI remains native; fighter fuselage structure follows the existing fighter conversion. Existing ground-action DropShip cards retain their original SI. The main and continuation sheets identify native values for source-rule checks.
Capital missiles use Override M dice. The playtest profile is M equal to ceiling(maximum Override damage/3), zero automatic damage, capped at that maximum. Each d6 of 1–3 adds its value; 4–6 adds zero. Apply the source guidance/interception rules first, then construct the surviving salvo’s profile and resolve two-point damage groups.
Standard missiles use reviewed Override weapon profiles when available; other missile profiles are explicitly labeled space-AV playtest profiles. Apply ammunition, Streak and current-condition effects before combining the eligible surviving mounts.
Advanced rules companion
Open Space rules companion from a space profile, then Open printable rules for a separate print tab. The companion includes vector movement and high-speed encounters, sensors/EW and firing solutions, heat and weapon modes, capital missile guidance/point defense, docking, launch/recovery, squadrons, boarding/escape and jump operations.
Use the companion with the Override core rules and Strategic Operations: Advanced Aerospace Rules. Detailed source maneuver, sensor, interception and critical-effect tables remain in those books. This is a card/rules tool, not an automated combat session manager. Native-rule checks, including optional variable thresholds, require the native values and native damage record specified by the source rules.
AR10 launchers list carried warhead options. Select a warhead before resolving a shot; a printed launcher baseline is not a selected munition. Keep ammunition, guidance modes, missile armor and point-defense costs in their stated native units until converting the resulting attack.
Build a temporary fighter squadron sheet
From Space rules companion choose Build a fighter squadron sheet. Select one to six aerospace fighters, paired by chassis; variants may differ. Enter current skills, wing/nose/aft weapon criticals, active/launched status and remaining fuel if it differs from the source. Larger formations require multiple sheets.
Open printable squadron sheet opens a separate tab. It does not save a campaign roster, assign pilots, reserve models or post accounting. Inactive/unlaunched fighters do not contribute. The summary uses the slowest active fighter, lowest native SI, least fuel, average active skills rounded down and the supplied weapon-critical state.
Wing criticals halve a fighter’s wing contribution on the first hit and remove it on the second. Nose/aft criticals remove that fighter’s respective contribution. Individual fighter armor and fatal thresholds remain separate; there is no pooled invulnerable squadron hull. Use each source fighter profile and the companion for individual critical tracks, native fatal checks, external stores and launch/recovery limits. Other current damage modifiers must be kept on the current-condition record.
Invalid selections retain entered values for correction. Private custom designs follow current campaign membership and owner access on every request. Unavailable designs are not replaced with another variant.
Custom sources and limits
Upload one UTF-8 BLK through Override cards > Upload custom unit. The four new design types use the same PHP source converter as stock designs. Original source, checksum and owner are preserved; repeated identical uploads reuse the owner’s existing design.
Source checksums and current private-design access are rechecked before rendering. Unrecognized space equipment is rejected instead of assigning guessed values or a replacement design. Custom designs remain private to the owner and permitted current campaign members.
These are playtest house conversions, not published DFA capital rules or a construction-legality certification. The software does not run Java, use per-unit rendered image caches, automatically update campaign battle damage or settle contracts.
Public rules
Rules > Override space rules is available without signing in, including its printable version. Personal card settings, the squadron builder and private custom designs still require sign-in and their existing permissions.