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Aces player mission cycle

Aces players and organizers · Reviewed for v433

Read the briefing, agree decisions, prepare units, report results and review played missions.

Play a mission

  1. Open Campaign > Campaign overview. Read briefing and choose decisions opens the actual briefing or the next-route narrative. The same task under Campaign > Briefing and route choices opens that content directly. Read the current briefing, then agree reconnaissance and triggered waypoint choices. Future waypoint text remains unavailable.

  2. Players suggest a choice at its task page, then use Campaign > Group decisions to approve or reject pending suggestions. The page shows the subject, vote counts and your current vote. The GM may record a decision already made at the table directly and breaks ties. Past decisions contains completed, rejected and withdrawn suggestions; it is not mission history.

  3. Campaign > Prepare mission force and the same overview link open the unit/pilot selection form directly. Select units and pilots, save the roster, then choose Continue to mission readiness. Readiness shows one missing requirement at a time, with a correction link to its exact saved record. Save the correction to return to readiness; it checks the saved state again. Once requirements are complete, enter the tabletop player count and choose Begin prepared sortie. If another role must complete a requirement, readiness explains that. Record sheets open separately, preserving the originating form. Earned SP can be allocated before play without moving prior investment or granting extra SP. A player must first record attendance if there is no electorate for a force or reconnaissance suggestion. The blocked task explains this and returns to its own form after attendance is saved. If a required choice is already awaiting votes, readiness links to that decision instead of asking for duplicate entry.

  4. Use Campaign > Report mission results after tabletop play. The GM records success or failure, reviews damage and required one-time checks, reads the Outcome waypoint and selects completed objectives before confirming the accounting. Players review their deployed trackers and revealed outcomes on this path; only the GM settles. Failed Aces attempts follow the existing replay rules.

  5. After confirmation, invest earned pilot SP, then confirm progression complete. Visit Merchant before choosing the next route when replacements are needed.

Between missions and history

  1. Campaign > Unit inventory lists every available owned unit, including benched units, with details and record-sheet links. Campaign > Merchant is always accessible for browsing; purchase and sale controls follow the campaign phase.

  2. Campaign > Mission history lists only recorded played missions and failed attempts, including paper catch-up. Select a mission for its saved objectives, unit conditions and expenses. Paper records retain their recorded route/result and do not invent missing expenses. Historical receipts remain unchanged.

  3. Funds and accounting, roster/memorial, pilot log cards and expense logs are separate links within Mission history. Print links open separately. Technical record IDs and bookkeeping events are not used as the main mission list.

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