Choose a track and a task
Open Operations > Build OpFor and choose a mission. The shared menu gains Track followed by the mission name. It keeps the selected campaign and track on every builder task.
The menu groups Mission plan and Mission opposition, Budgets, Opposing units, and Enemy crews. Use Change track to select another mission. Mission plan contains the full force summary; other pages open directly on their task.
Use Enemy crew upgrades and Starting enemy crew to spend the enemy allowance. Player contributions are read-only. Hinterlands counts skill steps, SPAs and SCAs without named status or Edge; Draconis Reach uses its named-character Handicap rules. Crew improvements do not adjust unit BV/PV.
Unresolved count evidence can be reviewed for the mission without granting an ability or changing a player. Player character changes belong in Company Information. Direct player-edit submissions to the OpFor builder are rejected.
Report track results
Track > Results lists Objective outcomes, Player unit damage, OpFor damage when present, Player injuries, Player pilot diagnostics, Combat pay, Bonus SP, Salvage and purchases, then Finalize results. No enemy crew injury or survival review is required.
Save each step, then use its named Mark ... done button. Done steps are greyed out in the menu. Finalize results shows the checklist and lets the GM reopen any step before finalization. Reopening also clears later done markers for review, retaining their entries.
Combat pay and salvage purchase selections are drafts. Finalize results posts unpaid combat pay, direct bonuses, salvage payouts and purchase debits together, applies player conditions and adds acquired units. A failure rolls back all of that accounting; repeating finalization cannot pay twice.
Player wounds and diagnostic rolls are saved when recorded. Reopening never rerolls, erases wounds or replays an injury. Existing posted historical accounting remains protected; corrections use the audited GM workflows.
Review step prerequisites before marking done. Future tracks require advancing the calendar before finalization. Players cannot see opposing report units or finalize results.
Saved damage versus a completed step
Save each company tab. Player unit damage is one shared step across all player tabs; its status shows how many unit conditions are saved. After all are saved, click Mark Player unit damage done on any player tab. Open the separate OpFor damage page and click Mark OpFor damage done.
If an earlier damage step is incomplete, the notice distinguishes an unsaved unit condition from a missing done marker. Click the notice to open that exact unit or the step completion controls. Successful correction returns to the page where the notice appeared.
Reports require locked rosters
Before roster locking, the GM track menu provides preparation and Track progress. Report and finalization links become available after locking. Opening an unlocked mission does not attempt to prepare report sheets.