Personal account acquisitions
Use Company Information > Pilot progression > the pilot > Acquire an ability for new SPA/SCA purchases. Costs transfer from personal unallocated SP. The older Pilot abilities route remains available for completing required choices on recorded acquisitions and GM notes review; it does not provide a second company-funded purchase or conversion grant.
Record a pilot ability
Open Company Information → Pilots & crew, select the pilot and choose Add / review pilot SPAs (Hinterlands), or Add / review Edge abilities (Draconis Reach). Pilot cards also link to Pilot abilities.
Hinterlands displays SPAs and omits Edge fields. The available definitions follow the campaign’s Classic, Alpha Strike or Override ruleset. The GM records abilities; the owning player can view them.
For an already-acquired or imported ability, select Already acquired / imported and enter the source evidence. This adds a structured ability without charging SP again. For example, a note such as Slow But Steady must be reviewed as an actual acquired SPA.
For a new Hinterlands SPA purchase, the price is its catalog point cost x 200 SP (Hinterlands p. 30). Prices appear in the selector and the server calculates the charge; submitted prices cannot override it. Missing or non-numeric point costs require catalog correction before purchase. Draconis Reach named pilots with saved investment history use Company Information > Pilot progression to unlock and permanently select Edge abilities; no separate Warchest ability purchase is made. Hinterlands purchases use the personal SP account once; repeat acquisition of the same ability is rejected. Personal conversion and Veteran Command pools use their own workflows while personal SP remains.
After all ability notes have been represented in the saved abilities, check All abilities in the recorded notes are now represented. Notes are preserved with a review fingerprint; changing those notes requires review again.
During a Draconis Reach conversion rebuild, choose Edge abilities on that pilot’s conversion allocation page. The player’s allocated SP unlocks ability slots directly. Finish the rebuild before continuing through Pilot progression; reserve pilots cannot acquire abilities.
Resolve the provisional OpFor warning
Beside the warning, choose Resolve [pilot] ability-count warning for this mission to open a dedicated count-review form for that exact pilot’s review page. Enter the SPA/SCA totals including saved abilities and notes, and the evidence. This reviews the mission snapshot; it does not purchase or grant a pilot ability.
Record this pilot’s abilities opens the company pilot’s structured ability editor. Saving updates editable mission snapshots automatically. Locked missions retain their pilot snapshot and require the mission-specific count review.
Each distinct SPA and SCA on a selected Hinterlands pilot counts as one matching enemy upgrade. Review all provisional warnings before purchasing enemy crew upgrades.
Correct a locked mission allowance
Recording a company SPA does not replace a locked mission snapshot. The Pilot abilities page links directly to unresolved locked missions. Open Review ability counts for this mission, confirm the suggested counts from the current company record reflect abilities held for that mission, and save. This clears the allowance warning with a mission-only review; no SP is charged and the locked roster stays unchanged.
Hidden fields such as Hinterlands Edge do not trigger an editor correction reason. Visible protected changes still require a reason.
Abilities included in a hired Pilot Card
Use Included in Pilot Card hire when the hiring price already covers the ability. This records its acquisition source without charging SPA advancement SP, even when its catalog point cost is missing. Enter initial card skills on the pilot record with hiring evidence; those edits do not post a training purchase. Only later purchased advancement uses training costs.
Open Pilot-card hiring cost for a campaign-specific quote. Hinterlands uses the custom AS Skill/ordinary and unique ability/weight formula; permanent cost is ten times per-track cost. Draconis Reach uses printed temporary hire weight/experience costs (p.148), overridden by a specific listed hire price; permanent cost is the listed price or half standard unit purchase cost (p.32).
The Pilot-card hiring cost screen remains a quote only. For approved catalog cards, use Company Information > Between tracks > Temporary-hire offers and priorities, then Hire for this track; it records the pilot, paired unit and payment together. Do not post a second manual Warchest debit for that hire. Temporary hires cannot earn training SP.