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Pilot SP accounts, investments and mission training

Draconis Reach company players and GMs · Reviewed for v433

One permanent personal account with deposits, category transfers and rules-reset history.

One personal account

  1. Open Company Information > Pilot progression, or Invest pilot SP on a pilot card. Total personal credit equals unallocated SP plus all category investments. The player and GM use the same account and threshold tables. The balance and Save investments remain visible while scrolling.

  2. Deposits increase total credit. Investing transfers existing SP to the current rules categories; partial investments count toward the next threshold. Ordinary investments cannot be withdrawn or moved between categories. SPA and SCA totals appear beside the core investments; acquired Edge choices remain permanent until a campaign rules reset.

  3. Transaction history lists the source, original rules context, from/to accounts and amount. Saving and ability selection update with Ajax; the server-rendered forms also work without JavaScript. Failed validation retains entered values. An uncertain response is never retried automatically.

Starting deposits

  1. A standard new company uses Create your two starting pilots from the dashboard, or Create starting pilots in Pilots & crew. Draconis Reach gives each of the two named pilots one 150 SP deposit. Invest it in the personal account before deployment.

  2. Hinterlands starts with two skill increases in total for Classic/Override, at most one per skill per pilot. Choose the increases across the two pilots during creation: Gunnery 4 to 3 is a 200 SP initial deposit/investment, Piloting 5 to 4 is 50 SP. Alpha Strike uses one starting Skill increase, equivalent to 250 SP. A pilot receiving no increase has a zero-SP opening account.

  3. Veteran Command assigns exactly 4,000 SP across four named pilots, 500-2,000 each. Drafts are provisional; commitment records the deposits once. Draconis Reach keeps its investment-before-commit requirement. The Hinterlands Veteran house-rule package uses the same deposits and its own thresholds, without Edge; remaining SP is invested through the personal account after commitment, including priced SPAs/SCAs. Deleting pilots or changing campaign rules does not reopen the standard starting deposit.

Deposits and purchases

  1. The GM uses Deposit / opening review for an approved award or a transfer funded from company Warchest. A company-funded deposit debits the company once and credits that pilot once. A later skill or ability purchase spends personal unallocated SP; it does not debit the company again. Only the GM can approve these extra deposits.

  2. Acquire an ability opens the campaign-system SPA/SCA catalog. Choose any configured specialization and confirm acquisition. Hinterlands SPA prices use the rules-version point cost times 200 SP. An administrator configures SCA SP prices for each profile under Rules configuration > Commander SCAs, with source/house-rule evidence. Blank means unpriced and blocks acquisition; an explicitly verified zero price means free.

  3. Draconis Reach Edge points and Edge-ability slots follow their investment tracks. Newly unlocked slots show their picklists immediately. Empty unlocked slots may remain empty; a selected ability and specialization stay permanent until a rules change.

  4. The displayed ability price and rules are checked again when acquiring. A changed quote requires reloading and review; it does not spend SP. Already-acquired abilities are removed from the new-acquisition selector, and unsaved choices are retained when switching selectable abilities.

Draconis Reach mission awards

  1. Keep the existing mission aftermath workflow: the GM reviews survival/injuries and the combat-pay outcome first. Only surviving named participants, including injured survivors, receive the award. Distribution is equal, at most 100 SP each and within 200 SP per submitted Scale and available combat pay. Optional MVP adds 20 free SP.

  2. The company confirms its distribution, including an explicit smaller or zero spend, and saves each pilot investment draft before aftermath closes. Finalization deposits the awards and posts investments through the same personal account, once. The company training debit remains atomic with results; it is not repeated when those SP are invested.

Legacy opening balances

  1. After installing v332, run Admin > Database updates. Verified progression, conversion or Veteran source pools open the shared account once. Overlapping source pools are not added together and historical debits are not replayed. Baseline zero-credit reserves can open zero accounts.

  2. A pilot without verified credit needs GM opening review; current skill levels and Training SP do not invent a balance. Known recorded credit cannot be reduced during that review. Saved spending without category evidence is held as an explicit legacy-unclassified investment. The GM can classify it from evidence while preserving the invested total and existing skills, or a campaign rules change can return it to unallocated normally.

  3. Imported/refunded historical records are not silently opened as zero-credit reserves. Conflicting source totals or separately paid spending require evidence; the largest recorded personal source credit cannot be reduced. Earlier conversion budgets are recognized as explicit source totals without adding another grant. Run updates before new deployment; unresolved pilots link to their saved-ID opening review.

Hinterlands ordinary training and rebuilds

  1. Creation and rules rebuilds waive prior-contract timing while retaining SPA experience limits. Partial saves let the player allocate skills, acquire abilities, then finish investing the remaining balance. Deployment stays blocked until the full assigned balance is invested.

  2. For ordinary Hinterlands training, the GM records participation in the preceding contract with a deposit or through Training review. Training review changes no SP. The approval is tied to the saved between-contract window; a new contract needs a new review. Players can then invest within that approval between contracts.

  3. Only one skill advance, or SPA training, is permitted in that window. Ordinary SPA acquisition requires preceding-contract participation. Nonparticipant skill training costs twice the base investment: the additional cost is held in its own conserved training-cost sub-ledger. All of it returns on a rules reset.

  4. Regular pilots can hold one SPA totaling at most 2 points; Veteran experience permits up to two totaling 4; Heroic permits up to three totaling 6. Experience uses rounded-down average Gunnery/Piloting, or Alpha Strike Skill. Existing SPA identities and point costs need review before new acquisitions if their evidence is missing.

Completed pilots and mission progression

  1. A fully invested pilot shows Pilot SP / history. No new SP is granted by opening the account. When no unallocated SP or empty unlocked Edge ability slots remain, the investment form is hidden. New mission deposits make investment available again. Players cannot deposit SP directly. Existing GM reviewed corrections remain separate and audited.

  2. Draconis Reach mission aftermath uses up to 200 SP per submitted Scale from combat pay, divided equally among eligible named participants, with a 100 SP per-pilot cap. An optional surviving MVP gets a separate 20 SP bonus. Existing participating-survivor eligibility, including injured survivors, remains unchanged.

  3. Conversion links appear only for pilots and companies included in the saved campaign-system transition that still need selection or rebuilding. Completed conversions and pilots created after the transition do not show conversion actions. Account history and already-unlocked ability choices remain available.

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