HSHOT SPOTSSTEEL DOMINIONHOT SPOTS / CAMPAIGN CONTROL

Rules references and configuration

Everyone · Reviewed for v433

Find readable rules and understand who can change the shared catalog.

Reading rules

  1. Open Rules for ability references. In a campaign, Hinterlands shows Special Pilot Abilities (SPAs); Draconis Reach shows Edge abilities. Classic, Alpha Strike or Override definitions follow the campaign combat system automatically. These pages are read-only and cannot grant abilities or spend SP.

  2. Click any cell in an ability row to read its definition; the name link remains keyboard accessible. With JavaScript, selection loads the detail panel without reloading or jumping away from the table. Your list page, scroll position, ruleset and search stay in place, including an unapplied search draft. Pagination, page-number entry, filters and Reset update asynchronously as well. Browser Back/Forward restores the selected ability and list context. If a request fails, the table stays available with a link to open the requested reference normally. Without JavaScript, use the name links and normal filter/pagination controls; links retain the saved page and search.

  3. The ability catalog is no longer in Company Information. Old company catalog bookmarks redirect to the campaign reference. Search, reset and ability links retain campaign context. Definitions unavailable for the chosen campaign are omitted, not replaced by another ruleset.

  4. Printed rules, proposed conversions from SPAs and house-rule definitions retain their source labels. Outside a campaign, the general reference lets you compare SPA and Edge definitions across all three rulesets. Commander SCAs, Dobless revised and Hinterlands references remain under Rules.

Editing shared definitions

  1. Administrators use Rules configuration for SPA / Edge abilities, SCAs, contract types and narrative track templates. This menu is separate from site administration.

  2. Select an ability to load all six editable SPA and Edge definitions immediately below the selector: Classic, Alpha Strike and Override for each. Add a new Edge ability starts an empty editor in the same page. The selector, Add and Save stay visible while scrolling.

  3. Keep each rules-system definition and its source attribution in the appropriate field. An SCA’s alternative can link to Edge abilities and also include explanatory text.

  4. Shared-catalog edits affect future selection; previously acquired pilot abilities keep their saved description. Changing menu location does not give players permission to edit shared rules.

  5. Edit any or all definitions, then use Save beside Add. Switching abilities retains unsaved drafts while this page remains open; save before leaving or reloading. Failed saves retain your entries and show the problem beside the editor.

  6. Type part of an ability name in the selector to filter the choices, or use its arrow for the complete list. Selecting a match loads that ability below.

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