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Unit record sheets and cards

Everyone · Reviewed for v433

Open Classic BattleTech, Alpha Strike and Override previews with the unit icon buttons.

Choose a format

  1. Beside a unit, choose the paper icon for a Classic BattleTech record sheet, the card-and-star icon for an Alpha Strike card, or the hexagon-and-chevron icon for the Override sheet. Hover or focus a button for its name. MUL opens the Master Unit List. Previews open in a separate tab or window and leave your original page available.

  2. Classic and Alpha Strike previews render from the exact saved MTF or BLK source using PHP and JavaScript. Classic sheets use shared blank layouts with explicit SVG fonts and outline styles. Armor and structure pips spread across each location’s available space; the screen preview is larger while printing retains its page size. Ordinary Alpha Strike cards show role, heat scale and labeled critical effects; no per-unit image bundle or Java server installation is required. No different variant is substituted. In the assistant?s saved Override unit sheets, click pilot/crew condition boxes to set cumulative hits; click a marked box to reduce the count. Classic and Override heat is generated from recorded actions and cooled automatically; do not set its scale manually. These values save to the shared unit and remain visible after the sheet closes or reloads. Resolve consciousness, heat effects and campaign survival using the normal tabletop and aftermath steps.

  3. These are undamaged design previews. Alpha Strike uses Skill 4. Your saved crew, campaign condition and damage are not applied. Override also recalculates from the exact database source, then applies any personal card configuration. Existing conversion limitations still apply.

  4. Choose Download PNG to save the rendered sheet as an image. Classic and Alpha Strike multi-page sheets are combined vertically in one PNG. Override also offers its existing PNG and SVG downloads. Choose Print preview / save PDF to open a separate print tab, then use the browser’s printer or Save as PDF. Printed output hides the application menu, breadcrumbs and preview controls.

  5. Reviewed custom document URLs on an OpFor unit remain attached to the matching format button for that exact designation. Changing a designation clears these saved links.

  6. Unit searches accept both reporting and Clan names when the MegaMek source explicitly supplies both. For example, Mad Cat and Timber Wolf (also Timberwolf) find the original variants; combine either name with Prime, A or another configuration. Suggestions and unit-library results show both names where available. Selecting a result retains its exact canonical design and source ID; this does not rename saved units or combine distinct designs such as Mad Cat II.

Custom units and unavailable previews

  1. Upload a supported UTF-8 MTF or BLK through Resources > Override cards > Upload custom unit. The original source, checksum, calculated base BV, Alpha Strike PV, role and all three sheet payloads are saved together in the database. PHP calculates the values and JavaScript draws the sheets; no Java server runtime or per-unit rendered images are required.

  2. Supported source families include biped, quad and tripod Meks, tanks, VTOLs, aerospace and conventional fighters, aerodyne and spheroid DropShips, ordinary infantry and basic battle armor. LAM/QuadVee/Industrial configurations, specialized infantry and detachable battle-armor weapon packs are outside this port. Unsupported equipment or calculations reject the upload before a partial design is saved. Override equipment without a reviewed conversion remains identified in its conversion review; its incomplete damage totals are withheld.

  3. Custom designs are private to their owner and eligible campaign members. Every preview request rechecks current membership and the saved source checksum. Inventory roles and card buttons use the saved design relationship, never a similar unit name.

  4. After deploying this release, run Admin > Database updates. It rebuilds existing supported custom calculations and repairs campaign-design and equipment source relationships. Existing reviewed prices, company balances, assignments, injuries, damage and history are preserved. Failed rebuilds identify the saved design and retain its original source for review.

  5. A calculator version and source checksum identify each saved calculation. After calculator updates, rebuild saved designs through Database updates before previewing them. Construction legality is still a separate GM review. Cards show the undamaged design; Classic BV excludes crew and force bonuses, and Alpha Strike uses Skill 4.

Equipment uses its cached design

  1. In equipment editing, choose the exact name and variant from suggestions. A cached MTF/BLK match fills base BV, Alpha Strike PV, tonnage, tech base and unit type from the same checksum-verified source used for sheets. Values remain unsaved until Save changes.

  2. Saving rechecks the design ID, name and type and persists its exact catalog relationship and role. An unsupported calculation or ambiguous variant requires review; the system never substitutes another variant’s values. Source calculations are stored in the database and reused until the calculator or source changes.

Aces campaign units

  1. Open Campaign > Unit inventory and use the labelled record-sheet link beside a unit, or open its details for all three formats. Deployed player force also provides sheet links without replacing the deployment tab. These are undamaged design previews with base crew values; use saved unit details and the damage tracker for campaign pilot skills and condition.

Pilot hits and heat on saved assistant sheets

  1. In the assistant, use the native pilot/crew boxes directly on the unit sheet. Classic Mek sheets use their six pilot-hit boxes and the native 0?30 heat scale. Click a marked pilot box to reduce the cumulative hit count.

  2. Alpha Strike Mek cards use their own heat bar: 0, 1, 2, 3 and S for Shutdown. Standard Alpha Strike cards have no separate pilot-hit boxes. Override retains its own condition monitor and heat scale.

  3. These counters use shared saved-unit tracking, require enabled damage tracking and an unfinished sortie, and remain visible after closing or reloading the sheet. The GM can use Enable damage on sheets from Shared initiative. The damage-summary page offers matching server-rendered controls.

  4. Resolve consciousness, survival and heat effects through the normal tabletop and aftermath steps. Classic and Alpha Strike armor/component editing still uses the damage-summary page; the new native controls cover pilot hits and heat.

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