HSHOT SPOTSSTEEL DOMINIONHOT SPOTS / CAMPAIGN CONTROL

Lance Commander - Sathen’s Snipers (3067)

Sathen’s Snipers · Civil War, 3067; dated source-backed archetype

Print this deck · Back to commander cards

Card A · Lance Commander A: Choose the Approach

Front
LANCE COMMANDERSATHEN’S SNIPERSAORDERSMovement Phase: Before moving a unit, add movement filter: 0. enemies.RED1. MV2. TMM3. PVYELLOW1. TMM2. Armor3. PVBLUE1. MV2. TMM3. PVHOT SPOTS · ACES CUSTOM CARD
Back
LANCE COMMANDERSATHEN’S SNIPERSASUPPORT ORDERSOnly spend Battlefield Support cards if they will hit target structure.EMPLACEMENTS24"1. Rear2. MV3. TMM4. PVARTILLERY1. TMM2. Armor3. PVBSP CARDS1. enemies intemplate2. TMM3. PVSTRATEGY DECISIONSE: If this force's objective is completeC: If you lost more PV than the enemy this turnD: If an enemy is behind any of your unitsB: If any enemy has no armorHOT SPOTS · ACES CUSTOM CARD

Card B · Lance Commander B: Strike the Opening

Front
LANCE COMMANDERSATHEN’S SNIPERSBORDERSInitiative Phase: Assign MOVE LAST to your unit with ( MV, PV).RED1. Armor2. TMM3. PVYELLOW1. MV2. TMM3. PVBLUE1. Structure2. Armor3. TMMHOT SPOTS · ACES CUSTOM CARD
Back
LANCE COMMANDERSATHEN’S SNIPERSBSUPPORT ORDERSOnly spend Battlefield Support cards if they will hit target structure.EMPLACEMENTS24"1. Rear2. Armor3. TMM4. PVARTILLERY1. MV2. TMM3. PVBSP CARDS1. enemies intemplate2. TMM3. PVSTRATEGY DECISIONSE: If this force's objective is completeC: If you lost more PV than the enemy this turnD: If an enemy is behind any of your unitsA: If no enemy is within 24 inches of your unitsHOT SPOTS · ACES CUSTOM CARD

Card C · Lance Commander C: Slip the Counterattack

Front
LANCE COMMANDERSATHEN’S SNIPERSCORDERSMovement Phase: When a crippled unit uses Forced Withdrawal, add filter: 0. cover vs enemies.RED1. L damage2. TMM3. PVYELLOW1. TMM2. Armor3. PVBLUE1. MV2. TMM3. PVHOT SPOTS · ACES CUSTOM CARD
Back
LANCE COMMANDERSATHEN’S SNIPERSCSUPPORT ORDERSSpend up to 1 available Battlefield Support card.EMPLACEMENTS24"1. Rear2. L damage3. TMM4. PVARTILLERY1. TMM2. Armor3. PVBSP CARDS1. enemies intemplate2. TMM3. PVSTRATEGY DECISIONSE: If this force's objective is completeD: If an enemy is behind any of your unitsA: If no enemy is within 24 inches of your unitsB: If no units are crippled and any enemy is within 24 inches of your unitsHOT SPOTS · ACES CUSTOM CARD

Card D · Lance Commander D: Secure the Escape

Front
LANCE COMMANDERSATHEN’S SNIPERSDORDERSInitiative Phase: Add 2 to your initiative roll and assign MOVE LAST to your unit with ( MV, PV).RED1. S damage2. TMM3. PVYELLOW1. MV2. TMM3. PVBLUE1. Armor2. TMM3. PVHOT SPOTS · ACES CUSTOM CARD
Back
LANCE COMMANDERSATHEN’S SNIPERSDSUPPORT ORDERSSpend up to 1 available Battlefield Support card.EMPLACEMENTS24"1. Rear2. S damage3. TMM4. PVARTILLERY1. MV2. TMM3. PVBSP CARDS1. enemies intemplate2. TMM3. PVSTRATEGY DECISIONSE: If this force's objective is completeC: If you lost more PV than the enemy this turnB: If any enemy has no armorA: If no enemy is within 24 inches of your unitsHOT SPOTS · ACES CUSTOM CARD

Card E · Lance Commander E: Break Contact

Front
LANCE COMMANDERSATHEN’S SNIPERSEORDERSAll your units start and remain in Forced Withdrawal. Movement Phase: Add movement filter: 0. cover vs enemies.RED1. S damage2. TMM3. PVYELLOW1. TMM2. Armor3. PVBLUE1. MV2. TMM3. PVHOT SPOTS · ACES CUSTOM CARD
Back
LANCE COMMANDERSATHEN’S SNIPERSESUPPORT ORDERSOnly spend Battlefield Support cards if they will hit target structure.EMPLACEMENTS24"1. Rear2. S damage3. TMM4. PVARTILLERY1. TMM2. Armor3. PVBSP CARDS1. enemies intemplate2. TMM3. PVSTRATEGY DECISIONSMaintain this strategyHOT SPOTS · ACES CUSTOM CARD

Original fan-authored faction archetype. BattleTech belongs to its respective owners. Generic portrait: BattleTech Wiki / BattleTech game portrait; original file: GuiTxrPort backerShvartz utr.png

Deck portrait: BattleTech Wiki / BattleTech game portrait; original file: GuiTxrPort backerShvartz utr.png

Research evidence

Original researched interpretation; balance requires playtesting. Generic portraits are not canonical likenesses. Ability packages do not automatically grant SPAs or SCAs.

Documented · high confidence: Faster machines and armor, supported by mechanized infantry and diversionary methods, reach objectives while distracting the opponent. Sources: mercenaries-supplemental

Inference · medium confidence: Original small-force Strike and Disengage interpretation. Exact priority rankings, transitions, initiative sequencing, support spending and regrouping thresholds are authored choices, not published faction rules. Sources: mercenaries-supplemental, aces

Inference · high confidence: The local SPA/SCA and any published subcommand abilities are thematic research references only. No abilities, equipment, support, salvage, rewards or political effects are automatically granted. Sources: hotspots-local, aces

Sources

aces · BattleTech Aces Rulebook
Printed pages 8-9, 12, 16, 21, 38-39: anatomy, supported icons, targeting and filters, End Phase decisions and modifications.

aces-scan-0 · brothermfc_20261013_073128_002242.pdf
PDF pages 3-4: original MechWarrior A-E fronts/backs

aces-scan-1 · brothermfc_20261013_074142_002247.pdf
PDF pages 1-2: original Star Captain A-E fronts/backs

era-roster · Sarna era and faction navigation
https://www.sarna.net/wiki/BattleTech_eras and https://www.sarna.net/wiki/Essay:BattleTech_Factions; accessed 2026-10-13. The essay is a research lead, not canonical tactical evidence; primary books control generation.

mercenaries-supplemental · Mercenaries Supplemental
PDF pages 59: Report dated 11 September 3067; Force Briefs and TACTICS. Page numbers are PDF page indexes, not invented printed-page numbers.

hotspots-local · Hot Spots v305 SPA/SCA fallback
Local data/sca-book-rules.json and data/edge-abilities.json. Live edge/sca pages unavailable on 2026-10-13. Thematic comparison only; no ability grants.