HSHOT SPOTSSTEEL DOMINIONHOT SPOTS / CAMPAIGN CONTROL

Company Commander - Outworlds Alliance (3050-3052)

Outworlds Alliance · Clan Invasion era, 3050-3052; House and major Periphery traditions

Print this deck · Back to commander cards

Card A · Company Commander - Outworlds Alliance A: Fix the Threat

Front
COMPANY COMMANDEROUTWORLDS ALLIANCEAORDERSMovement Phase: Before moving a unit, add movement filter: 0. cover vs enemies.RED1. Objective2. M damage3. TMM4. PVYELLOW1. L damage2. TMM3. PVBLUE1. Objective2. MV3. TMM4. PVHOT SPOTS · ACES CUSTOM CARD
Back
COMPANY COMMANDEROUTWORLDS ALLIANCEASUPPORT ORDERSOnly spend Battlefield Support cards if they will hit target structure.EMPLACEMENTS24"1. Rear2. M damage3. TMM4. PVARTILLERY1. L damage2. TMM3. PVBSP CARDS1. enemies intemplate2. TMM3. PVSTRATEGY DECISIONSE: If this force's objective is completeE: If half your starting force PV has been destroyedC: If you lost more PV than the enemy this turnD: If any enemy is within 6 inches of your unitsB: If any enemy has no armorHOT SPOTS · ACES CUSTOM CARD

Card B · Company Commander - Outworlds Alliance B: Concentrate the Support

Front
COMPANY COMMANDEROUTWORLDS ALLIANCEBORDERSInitiative Phase: Assign MOVE LAST to your unit with ( M damage, PV).RED1. Objective2. Armor3. TMM4. PVYELLOW1. M damage2. TMM3. PVBLUE1. Objective2. Structure3. Armor4. TMMHOT SPOTS · ACES CUSTOM CARD
Back
COMPANY COMMANDEROUTWORLDS ALLIANCEBSUPPORT ORDERSOnly spend Battlefield Support cards if they will hit target structure.EMPLACEMENTS24"1. Rear2. Armor3. TMM4. PVARTILLERY1. M damage2. TMM3. PVBSP CARDS1. enemies intemplate2. TMM3. PVSTRATEGY DECISIONSE: If this force's objective is completeE: If half your starting force PV has been destroyedC: If you lost more PV than the enemy this turnD: If any enemy is within 6 inches of your unitsA: If no enemy is within 24 inches of your unitsHOT SPOTS · ACES CUSTOM CARD

Card C · Company Commander - Outworlds Alliance C: Protect the Ground Force

Front
COMPANY COMMANDEROUTWORLDS ALLIANCECORDERSMovement Phase: When a crippled unit uses Forced Withdrawal, add filter: 0. cover vs enemies.RED1. Objective2. L damage3. TMM4. PVYELLOW1. MV2. TMM3. PVBLUE1. Objective2. TMM3. Armor4. PVHOT SPOTS · ACES CUSTOM CARD
Back
COMPANY COMMANDEROUTWORLDS ALLIANCECSUPPORT ORDERSSpend up to 2 available Battlefield Support cards.EMPLACEMENTS24"1. Rear2. L damage3. TMM4. PVARTILLERY1. MV2. TMM3. PVBSP CARDS1. enemies intemplate2. TMM3. PVSTRATEGY DECISIONSE: If this force's objective is completeE: If half your starting force PV has been destroyedD: If any enemy is within 6 inches of your unitsA: If no enemy is within 24 inches of your unitsB: If any enemy has no armorHOT SPOTS · ACES CUSTOM CARD

Card D · Company Commander - Outworlds Alliance D: Open the Withdrawal

Front
COMPANY COMMANDEROUTWORLDS ALLIANCEDORDERSInitiative Phase: Add 2 to your initiative roll. Assign MOVE LAST to your unit with ( Armor, S damage).RED1. Objective2. S damage3. TMM4. PVYELLOW1. MV2. TMM3. PVBLUE1. Objective2. M damage3. TMM4. PVHOT SPOTS · ACES CUSTOM CARD
Back
COMPANY COMMANDEROUTWORLDS ALLIANCEDSUPPORT ORDERSSpend up to 2 available Battlefield Support cards.EMPLACEMENTS24"1. Rear2. S damage3. TMM4. PVARTILLERY1. MV2. TMM3. PVBSP CARDS1. enemies intemplate2. TMM3. PVSTRATEGY DECISIONSE: If this force's objective is completeE: If half your starting force PV has been destroyedC: If you lost more PV than the enemy this turnB: If any enemy has no armorA: If no enemy is within 24 inches of your unitsHOT SPOTS · ACES CUSTOM CARD

Card E · Company Commander - Outworlds Alliance E: Preserve the Ground Force

Front
COMPANY COMMANDEROUTWORLDS ALLIANCEEORDERSFor the rest of the sortie, all units are in Forced Withdrawal.RED1. S damage2. TMM3. PVYELLOW1. TMM2. Armor3. PVBLUE1. MV2. TMM3. PVHOT SPOTS · ACES CUSTOM CARD
Back
COMPANY COMMANDEROUTWORLDS ALLIANCEESUPPORT ORDERSSpend up to 2 available Battlefield Support cards.EMPLACEMENTS24"1. Rear2. S damage3. TMM4. PVARTILLERY1. TMM2. Armor3. PVBSP CARDS1. enemies intemplate2. TMM3. PVSTRATEGY DECISIONSMaintain this strategyHOT SPOTS · ACES CUSTOM CARD

Original fan-authored Aces archetype. BattleTech belongs to its respective owners.

Deck portrait: BattleTech Wiki / BattleTech game portrait; original file: GuiTxrPort backerDurand utr.png

Research evidence

Original researched interpretation; balance requires playtesting. Generic portraits are not canonical likenesses. Ability packages do not automatically grant SPAs or SCAs.

Documented · high confidence: The Outworlds maintained a strong aerospace tradition alongside much weaker ground assets. Financial constraints kept it from contributing to the proposed Periphery anti-Clan alliance in 3051. Sources: periphery, periphery-handbook

Inference · medium confidence: Original Ground Screen and Air Support archetype: the precise priority ordering, five states, thresholds, initiative/token orders and support timing are authored interpretations, not published Clan rules. Ground troops control exposure and deny easy approaches; assigned support can concentrate on enemy firepower and grouped targets. Sources: periphery, periphery-handbook

Inference · medium confidence: Thematic limitation: Scarce ground strength encourages caution. The company profile withdraws when half its starting PV is destroyed, and gains no aircraft if the scenario supplies none. Sources: periphery, periphery-handbook

Inference · medium confidence: Rules lens: Ground Attack Specialists and Fast Withdrawal as inspiration only, without extra support, air superiority or aircraft grants. The existing Aces token/initiative precedents are used directly as card orders; no SPA or SCA is assigned. Sources: aces, scan0, scan1, hotspots-local

Sources

aces · BattleTech Aces Rulebook
Printed pp. 8-9, 12, 16, 21, 38-39: command cards, icons, targeting, filters, transitions and custom decks

scan0 · brothermfc_20261013_073128_002242.pdf
PDF pp. 3-4, MechWarrior A-E fronts/backs

scan1 · brothermfc_20261013_074142_002247.pdf
PDF pp. 1-2, Star Captain A-E fronts/backs

roster · Five Great Houses and five requested Periphery nations
Handbook: Major Periphery States major-state chapters; Circinus is included by explicit owner choice despite its Minor Periphery States classification. Great House era context: Era Report 3052, printed pp. 24-38.

periphery · The Periphery.pdf
Printed pp. 45,50 (PDF pp. 51,56), invasion effects, aerospace expertise and ground defense; later troop strengths excluded

periphery-handbook · Handbook - Major Periphery States.pdf
Printed p. 57 (PDF p. 59), inability to fund the proposed 3051 alliance; later Raven Alliance material excluded

sarna-faction · Sarna — Outworlds Alliance
https://www.sarna.net/wiki/Outworlds_Alliance, History / Military; accessed 2026-10-13. Later-era material excluded.

hotspots-local · Hot Spots v300 local SPA/SCA reference fallback
data/sca-book-rules.json; data/edge-abilities.json; read-only local SPA catalog snapshot. Live reference.php?section=edge/sca unavailable on 2026-10-13. Used as tactical inspiration only; no abilities granted.