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Pirate Tough - Pirates (3050-3052)

Periphery Pirates · Clan Invasion era, 3050-3052; generic pirate raider archetypes

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Card A · Pirate Tough - Pirates A: Size Up the Prey

Front
PIRATE TOUGHPERIPHERY PIRATESAORDERSInitiative Phase: Assign MOVE FIRST to your unit with ( MV, S damage).RED1. S damage2. TMM3. PVYELLOW1. MV2. TMM3. PVBLUE1. TMM2. Armor3. PVHOT SPOTS · ACES CUSTOM CARD
Back
PIRATE TOUGHPERIPHERY PIRATESASUPPORT ORDERSOnly spend Battlefield Support cards if they will hit target structure.EMPLACEMENTS24"1. Rear2. S damage3. TMM4. PVARTILLERY1. MV2. TMM3. PVBSP CARDS1. enemies intemplate2. TMM3. PVSTRATEGY DECISIONSE: If this force's objective is completeC: If you lost more PV than the enemy this turnD: If an enemy is behind any of your unitsB: If any enemy is within 12 inches of your unitsHOT SPOTS · ACES CUSTOM CARD

Card B · Pirate Tough - Pirates B: Break the Resistance

Front
PIRATE TOUGHPERIPHERY PIRATESBORDERSInitiative Phase: Add 2 to your initiative roll. Assign MOVE LAST to your unit with ( S damage, Armor).RED1. Armor2. TMM3. PVYELLOW1. S damage2. TMM3. PVBLUE1. Structure2. Armor3. TMMHOT SPOTS · ACES CUSTOM CARD
Back
PIRATE TOUGHPERIPHERY PIRATESBSUPPORT ORDERSOnly spend Battlefield Support cards if they will hit target structure.EMPLACEMENTS24"1. Rear2. Armor3. TMM4. PVARTILLERY1. S damage2. TMM3. PVBSP CARDS1. enemies intemplate2. TMM3. PVSTRATEGY DECISIONSE: If this force's objective is completeC: If you lost more PV than the enemy this turnD: If an enemy is behind any of your unitsA: If no enemy is within 24 inches of your unitsHOT SPOTS · ACES CUSTOM CARD

Card C · Pirate Tough - Pirates C: Pull the Wounded Back

Front
PIRATE TOUGHPERIPHERY PIRATESCORDERSMovement Phase: When a crippled unit uses Forced Withdrawal, add filter: 0. cover vs enemies.RED1. L damage2. TMM3. PVYELLOW1. TMM2. Armor3. PVBLUE1. MV2. TMM3. PVHOT SPOTS · ACES CUSTOM CARD
Back
PIRATE TOUGHPERIPHERY PIRATESCSUPPORT ORDERSSpend up to 2 available Battlefield Support cards.EMPLACEMENTS24"1. Rear2. L damage3. TMM4. PVARTILLERY1. TMM2. Armor3. PVBSP CARDS1. enemies intemplate2. TMM3. PVSTRATEGY DECISIONSE: If this force's objective is completeD: If an enemy is behind any of your unitsA: If no enemy is within 24 inches of your unitsB: If no units are crippled and any enemy is within 12 inches of your unitsHOT SPOTS · ACES CUSTOM CARD

Card D · Pirate Tough - Pirates D: Punish the Intrusion

Front
PIRATE TOUGHPERIPHERY PIRATESDORDERSInitiative Phase: Assign MOVE LAST to your unit with ( S damage, MV).RED1. S damage2. TMM3. PVYELLOW1. MV2. TMM3. PVBLUE1. M damage2. TMM3. PVHOT SPOTS · ACES CUSTOM CARD
Back
PIRATE TOUGHPERIPHERY PIRATESDSUPPORT ORDERSSpend up to 2 available Battlefield Support cards.EMPLACEMENTS24"1. Rear2. S damage3. TMM4. PVARTILLERY1. MV2. TMM3. PVBSP CARDS1. enemies intemplate2. TMM3. PVSTRATEGY DECISIONSE: If this force's objective is completeC: If you lost more PV than the enemy this turnB: If any enemy is within 12 inches of your unitsA: If no enemy is within 24 inches of your unitsHOT SPOTS · ACES CUSTOM CARD

Card E · Pirate Tough - Pirates E: Break Contact

Front
PIRATE TOUGHPERIPHERY PIRATESEORDERSFor the rest of the sortie, all units are in Forced Withdrawal.RED1. S damage2. TMM3. PVYELLOW1. TMM2. Armor3. PVBLUE1. MV2. TMM3. PVHOT SPOTS · ACES CUSTOM CARD
Back
PIRATE TOUGHPERIPHERY PIRATESESUPPORT ORDERSOnly spend Battlefield Support cards if they will hit target structure.EMPLACEMENTS24"1. Rear2. S damage3. TMM4. PVARTILLERY1. TMM2. Armor3. PVBSP CARDS1. enemies intemplate2. TMM3. PVSTRATEGY DECISIONSMaintain this strategyHOT SPOTS · ACES CUSTOM CARD

Original fan-authored Aces archetype. BattleTech belongs to its respective owners.

Deck portrait: BattleTech Wiki / BattleTech game portrait; original file: GuiTxrPort backerBixby utr.png

Research evidence

Original researched interpretation; balance requires playtesting. Generic portraits are not canonical likenesses. Ability packages do not automatically grant SPAs or SCAs.

Documented · high confidence: Pirate organizations vary. Established Periphery pirate practice includes short raids, preserving scarce machines and transport, and leaving before defenders organize. Some leaders instead rely on personal aggression. Sources: periphery-field

Inference · medium confidence: Original Violent Enforcer archetype: the precise priority ordering, five states, thresholds, initiative/token orders and support timing are authored interpretations, not official published pirate cards. The Tough pressures exposed opponents at close range; the Captain pursues a limited objective while controlling exposure and preserving an exit. Sources: periphery-field

Inference · medium confidence: Thematic limitation: The Tough can be drawn into a costly close fight. The Captain may abort an unfinished raid after half the starting force PV is destroyed. Sources: periphery-field

Inference · medium confidence: Rules lens: Rapid Strike, Flankers and Fast Withdrawal as thematic inspiration only; no intimidation, extra movement, false identification or ability grant. The existing Aces token/initiative precedents are used directly as card orders; no SPA or SCA is assigned. Sources: aces, scan0, scan1, hotspots-local

Documented · high confidence: Lethal Heritage supplies an invasion-era example of pirates fleeing superior opposition and using cover. This supports cautious extraction as a viable pirate interpretation, not a claim about every band. Sources: novel

Sources

novel · Lethal Heritage — Michael A. Stackpole
Chapter 8, OEBPS/upart-001-chapter-008.xhtml: Ryan’s raiders fleeing a superior force and moving through cover; a specific example, not universal doctrine.

aces · BattleTech Aces Rulebook
Printed pp. 8-9, 12, 16, 21, 38-39: command cards, icons, targeting, filters, transitions and custom decks

scan0 · brothermfc_20261013_073128_002242.pdf
PDF pp. 3-4, MechWarrior A-E fronts/backs

scan1 · brothermfc_20261013_074142_002247.pdf
PDF pp. 1-2, Star Captain A-E fronts/backs

roster · Generic pirate commander archetypes
Two original force leaders for 3050–3052, not named canon characters or universal pirate doctrine.

periphery-field · Field Manual - Periphery.pdf
Printed pp. 123-124 (PDF pp. 124-125), Pirates of the Periphery: inherited raiding, maintenance constraints, hit-hard-and-fade tactics and bluff; later named leaders/equipment excluded

sarna-faction · Sarna — Pirates
https://www.sarna.net/wiki/Pirates, History / Military; accessed 2026-10-13. Later-era material excluded.

hotspots-local · Hot Spots v304 local SPA/SCA reference fallback
data/sca-book-rules.json; data/edge-abilities.json; read-only local SPA catalog snapshot. Live reference.php?section=edge/sca unavailable on 2026-10-13. Used as tactical inspiration only; no abilities granted.