HSHOT SPOTSSTEEL DOMINIONHOT SPOTS / CAMPAIGN CONTROL

Dobless revised rules

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Contract Type & Employer

34 rows · 14 topics available. Scroll inside the table for longer topics.

Contract Type & Employer — original worksheet values
1Contract Type
22d6Mission TypeOpposing Mission Type
32-4Expedition: 2-8 Standard Expedition 9-11 Pirate Hunt 12 Guerilla Operation Garrison (2-8) Raid (9-12)
45-6Garrison: 2-5 Cadre Duty 6-11 Standard Garrison 12 RetainerExpedition (2-4) Raid (5-8) Invasion (9-12)
57-9RaidExpedition ( 2-7) Garrison (8-10) Raid (11) Invasion (12)
610-12InvasionExpedition (2-4) Garrison (5-8) Raid (9) Invasion (10-12)
7Final Contract Payout (Optional)
8Employer
92d6EmployerEmployer FactorContract TypeOp. Tempo Multiplier
102Civilian Organization (rebels, militia, business group)1Cadre Duty0.8
113Planetary Government (of the current system)1Raid1.7
124Mercenary Subcontract1.1Expedition1.6
135Corporation1.1Pirate Hunt1.6
146House Government (that includes this system)1.2Guerilla Operation1.9
157House Government1.2Standard Garrison1
168Noble (Local)1.1Retainer1.3
179Corporation1.1Invasion1.5
1810Planetary Government (not of this system)1
1911House Government1.2
2012Noble (In another system)1.1
22Modifiers:Reputation Factor = .5 + Starting Rep * 20%
23Generous Employer0.2Contract Final Payment= (Base Payment x Scale x Pay Rate) x Length of Contract in Months x Op. Tempo x Employer Factor x Reputation Factor
24Stingy Employer-0.2
25Super Power Employer (FedCom, Comstar, IlClan, etc)0.1Final Payout may be in material goods as well use this formula for a rough approximation
26Final Payout is for successful completion of a contract see Contract Track System
27Scale1
28Base Payment500
29Starting Rep3
30Pay Rate11.1
31Length of Contract3
32Op Temp1.7
33Emp Factor1.4
34Rep Factor1.1
3539274319.7
Source and interpretation

Open source workbook · Imported 2026-09-14

All 14 imported tabs are available in the topic selector. Row numbers identify the original worksheet. Ambiguous results need a GM ruling. Original budgets are BV; app budget tools use BV / 30 for Alpha Strike, while individual units use published PV.